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Jous Must's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #72 | 2.337 | 2.636 |
| Presentation | #82 | 1.934 | 2.182 |
| Enjoyment | #88 | 1.612 | 1.818 |
| Overall | #88 | 1.874 | 2.114 |
| Use of the Limitation | #90 | 1.612 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Super Dam
Software used
HTML5
Use of the limitation
you cannot really survive a whole minute. it would be a shock to see any player last longer than a minute
Cookies eaten
i ate hot cheetos
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Comments
The movement was pretty slidy and wonky. I also couldn't understand the game very well. Collisions and visuals could also be better. This could be a pretty fun game with the right amount of time and effort put into it.
I definitely didn't survive a full minute! Cool idea, but I do wish the collisions were a little more forgiving—there were a few points where I thought I was about to bop an enemy on their top, but I found myself taking a hit instead. Could be a skill issue, too, though! Thanks for making and sharing your game!
nice catch. it was a bug - that has been fixed. the gameplay is now - if the enemy has also jumped while you jumped onto their head, it would be considered a draw. but as soon as - you both hit the ground, it would be game over for the player.
i couldn't get it working on my end, but the presentation is very nice, nice sprite art
thats heard breaking. did you play it on the full screen or how so ?
i coludebt press enter or figger out what button would do it
the buttons were right in the bottom. for some reason, i couldnt hard code the buttons on the canvas, so i kept them at the bottom left.
I kinda didn't get it to be honest, but! congrats on making a game straight in html.
its hard.. ik ik ik
plus the acceleration, can get on anybody's nerves