This is a cool concept! I think it's main issue is just a lack of escalation: It already starts with so many bullets onscreen it feels like you have to lock in from Second One, and it means that the more noise you add just kind of accumulates to a point you can barely notice the difference between the different types of shots you bring onscreen. Having a more gradual escalation and maybe a form of regaining health that can give the player more agency (like having health drops randomly spawn around the map to tempt you into moving towards them?) would really improve this game; but it's a very creative little idea!
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Thanks for the insight! There are 5 weapons, getting a new one replace the oldest one. I made each weapon shoot ~5 bullets per second (25 bps total). The winning level is 20 where it goes to ~15 bps each (~75 bps total). But I didn't account for the bullets movement speed as some are slow and linger on the screen for a while. I'll make sure to tweak the numbers some more. I also like your idea of adding power ups, not forcing the player to not camp a spot but to entice the player to move. Thanks for playing.