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Thank you. Yes, this is certainly one of the biggest issues of the game. The thing is it would be too easy if the aura just always went up, since it's also your heath you just wouldn't die. One of the ideas I had is to make the aura refill until the player shoots, so you could recharge the meter to the maximum. Another idea was to make it recharge slower after some point, so you could still get your aura back without it being breaking the game. Wish I did something like that when I had the idea