Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hi, and thanks for taking the time to comment.

Just to clarify: the two posts that went out in quick succession this week were older dev logs that I’d previously shared elsewhere but hadn’t yet added to my Itch profile. These weren’t posted to the main "game update" channel, but rather as blog entries under the general update category. Unfortunately, when dev logs are only shared as blogs, many followers who want to stay in the loop on development may never see them—which can be frustrating for those genuinely interested in the project’s progress.

Going forward, I’ve made the decision to start uploading all dev logs to Itch so those who are following the game have a complete picture of the work going into the next chapter. It does take a bit of extra effort, but I believe it’s worth it for the people who care about the behind-the-scenes development.

To be clear, I use the general update channel for these dev logs, not the major update/release channel. I only plan to use the major update channel once the chapter is finished and ready for release. That said, I don’t have control over how Itch displays or filters these posts in individual user feeds.

I hope this clears up why the dev logs were reposted. If you feel it's too much content for your feed, I totally understand if you’d prefer to unfollow. But I don’t think it would be fair to stop sharing updates altogether, as many followers do appreciate the insight and want to stay informed throughout development.

Thanks again for your feedback, and I wish you all the best.

(-1)

just to let you know, as a subscriber, itch makes no distinction between the channels. they all go out as "game update" notifications.