can you say more about the "over 2,000 unique character interactions" is like procedural generate??
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The procedural generation is the dungeon layouts (monsters, turns, doors, etc). Its 'semi procedural' because each dungeon is purposefully themed and named. The character interactions inside the dungeons are largely dialogue events that I spent *way* too much time writing. I wanted the dungeons to not be boring, so there are a ton of things the characters will do or talk about to lighten the mood, based on party composition, known event triggers, inventory items, romance, etc.