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yo that's actually mad you brought up Sanvein — I didn't know the name but I just looked it up and yeahhh I can totally see the resemblance now. That whole fast-paced challenge room thing definitely lives somewhere in my subconscious, so it probs crept in whether I meant it or not haha.

Totally fair on the shooting feedback too — you're spot on. I was going for that high-pressure movement-and-positioning vibe but yeah it ends up feeling janky sometimes, especially with small enemies. Definitely gonna tighten that up, I want it to feel way better without losing the chaos. Appreciate the kind words and the honesty,  Also yeah — I think I accidentally made it extra hard 'cause I’m the worst at bullet hells in my friend group, so I was overcompensating. After hours of testing and playing the same rooms over and over, I guess I went a bit overboard without realising it haha. Definitely gonna dial it in a bit better for normal humans.seriously — I’m gonna keep hammering at this mess 'til it sings.