Visuals 5 star EASY dammm, this game have such soul, i love hard games yours made me so happy!
MintMood
Creator of
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heya heya heres mine:)) its a deck builder rougelike https://itch.io/jam/jamsepticeye/rate/3937282
The grappling is a great feature, I just wish I could also latch onto the outside of the stomach. The art style is super consistent and gives me those classic old internet game vibes in a good way. The main issue I ran into is collision: I kept getting stuck on things and could barely move at times. If you tighten up the hitboxes and let the player adjust direction mid air, I think this could feel fantastic. I really hope you keep developing it!
You packed a crazy amount of content into this seriously impressive.!! I love the art style throughout, and the little effects toward the end (like the light clone on the character) really pop. The enemy art is great too the creepy frog lookin enetiy coming out look awesome. You’ve got a real knack for these type of attack designs! they’re not too hard, the inputs feel responsive, and the parry timings are fair. I can see the effort you put in, and it’s super fun:)) I ended up playing for about an hour, which is wild given we only had a few days to make these. All around, really well done.
heya heya played this game on stream, the art and the characters are very cyute howveevr when things finaly started to pick up the game crashed and didnt save D: i got this error While running game code:
File "renpy/common/00start.rpy", line 275, in script
python:
File "renpy/common/00start.rpy", line 275, in script
python:
File "renpy/common/00start.rpy", line 1621, in <module>
Exception: Could not set video mode.
The game exited unexpectedly.
More information may be available in the browser console or contained in the log. if u guys fix it happy to play again
yo that's actually mad you brought up Sanvein — I didn't know the name but I just looked it up and yeahhh I can totally see the resemblance now. That whole fast-paced challenge room thing definitely lives somewhere in my subconscious, so it probs crept in whether I meant it or not haha.
Totally fair on the shooting feedback too — you're spot on. I was going for that high-pressure movement-and-positioning vibe but yeah it ends up feeling janky sometimes, especially with small enemies. Definitely gonna tighten that up, I want it to feel way better without losing the chaos. Appreciate the kind words and the honesty, Also yeah — I think I accidentally made it extra hard 'cause I’m the worst at bullet hells in my friend group, so I was overcompensating. After hours of testing and playing the same rooms over and over, I guess I went a bit overboard without realising it haha. Definitely gonna dial it in a bit better for normal humans.seriously — I’m gonna keep hammering at this mess 'til it sings.