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(+2)

I like the graphics and the concept, but feel a little repetive.
I would focus this toward time  management, a simple change put a post to refill per flower, and made when you refill it fill the empty slots of that flower so the player has to chosee if is better deliver all of one flower or go back and pick 2 more of another(maybe you need a more slots).

(+1)

That's actually a great path this could go, thank you! I do feel that we struggled to get the gameloop down, and had to take some last moment decisions to have something playable. Bunch of lessons learned for sure!