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(+1)

and even then, the platforms are good theme implementation, I didn't penalized you for that, I had the same core idea after all! I just think they could break a bit easier to feel more significant, or something like that

(2 edits)

Yes I tried to have some lower health platforms in the levels where I wanted it to matter more, but it's true I should have leaned into it a lot more I think. There was also a decision in the last like 3ish hours of development where we changed it from 4 energy/uranium capsules per drill to 3 and I think that's part of why the platforms have less impact (you spend less time in the levels).

Also, I wanted the player to actually be able to run around and not just be using the jetpack all the time, otherwise, whats the point of having the platforms at all. It was tough to balance for sure and if I had more time it would have been a lot more refined I think. Thanks for your thoughts!