I'll rephrase.
I've personally found the game runs more reliably when I set up my scenarios in a way where the AI can just resolve effects as part of the game text. This means disabling the Stats prompt entirely. I've had way too many situations where a stat ends up doubling, then doubling again, then getting multiplied by 10, before doubling again, until the stat values are totally meaningless anyway. I had one scenario where the "Belly" stat was over 5000 and the VRML (model viewer Lion is using to draw the avatar in scenarios that use it) loses its mind.
So I just let the System Prompt tell the AI when it's generating game text that it needs to track player stats and I generally don't worry about numbers. The AI does a pretty good job of just advancing the story and incorporating player actions.