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I'd like to fiddle more and give you some examples, but Windows has suddenly decided to treat this game as a virus and refuses to let me run it.

This is my "best guess" for trying to adjust the System Prompt for your scenario after poking at my local QWEN-2.5 AI on this. This assumes the "Digestion" stat is being tracked on the prey (in this case, the player) and not the predator (the NPC that has swallowed the prey).


Text to add to your prompt:


### Detailed Instructions

#### Digestion

- **Initial Value:** The digestion timer starts at zero.

- **Increment:** Each time a creature swallows another, digestion begins. 

- **Decay:** Digestion decreases by 10 every action that does not involve swallowing.

- **Threshold and Effect:** Once the digestion reaches or exceeds 100, damage Health by 25 with each subsequent action.

Well it sort of worked... but now the web version is broken so I can't really say. 🤷‍♂️

This is why running a local AI is so good. The downside is that you're hardware and instruction limited--AIs behind web endpoints are generally more "up to date" and may have "guard rails" in what they're allowed to generate depending on laws in your locale, even if you pick one that is labeled "uncensored".

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Well, the good thing is it worked, the bad thing is it also didn't because now there's too much text... I'm using the basic/default due to me preferring it's role-playing capabilities but this also means 3900 cap... and apparently describing the different types of Vore is too much for that in some locations that have alot of entities... (even without the Vore description, the digestion stuff by itself is a bit too much for some areas) 😅

Lemme go count my entities rq

Edit: 67 ... I have 67 entities if you don't count the 3 actions, minus 2 if you don't count the location specific ones. 😅

Edit The Sequel: Wait would it be better if I added the vore variants into the description of the entity Vore (action)? Since it's an action and not an entity present in every area, would it smooth out the kinks? (Pun intended)

If you're running a local AI now in LM Studio, there is a gear icon in the "Chats" tab of LM Studio. If you go into the "Developer" tab in the left panel and select your model in the center panel, the right panel has a "Load" tab where you can adjust the token length the local server will allow. Changing this value does require you to reload the model in LM studio (it gives you a button prompt for this), and bigger values require more CPU or GPU.

As far as resolving your entity behavior, I haven't looked _that_ deeply into the source code. I think the game only sends entities based on the player's location, and this goes out with the <LOCATION JSON DATA> placeholder in the various prompts. So if all 67 of your entities are in the same area, it might be part of why you're hitting some token limits.

I've had the "best" success by trying to define behaviors and states in the System prompt (I think I pasted an example for the Slime Core and Player Excretion above) and then mentioning those behaviors in the entity's AI instructions (second box on the Entity setup), but I've never had more than 4-5 "weird" behaviors in a scenario that I needed to explain as part of the instructions.

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It's AI, weird behavior is to be expected. And I'm using the default parameters due to me preferring the model's role-playing capabilities, and the fact it's free lol... i know this comes with 4k limitations but still. (Also I'm stuck on mobile due to my pc being well ... deceased) 😅