As you wish, but you will have to create art both from victory and defeat, and also during the minigame. I don't see this game being challenging; I see it more as something calmer, and that's fine.
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Yes, I had already planned a victory and a defeat illustration, and adding a penalty is mostly to prevent spamming. I’ll just reduce the amount of rewards, and after 3 to 5 failures, the mini-game will end.
Yes, I want a calm game, by the way, I’ll be sharing some important news soon with everything that version 1.0 of the game will include
To avoid spam, just put a cooldown wheel that only allows you to click once per second and increase the speed of the hand. Getting the game's currency takes too long and it's boring to take more than 5 minutes to get an upgrade. I don't think anyone likes to lose income XD. To level up, I have to use glitches and that's not good.
I don’t like the cooldown wheel because it can take away the satisfaction of landing a perfect spin in one go. I prefer to add a penalty by giving less reward instead.
What glitches are you using?
It’s true that at higher levels, the upgrades aren’t as well balanced as they are early on, but those are things I’ll have to adjust later on, since it’s hard to fine-tune everything with each update adding new content.
And yeah, at a certain point, the multiplier increases way too easily.
La rueda de recarga no me gusta porque puede quitar la satisfacción de hacer la rueda perfecta en una vuelta, prefiero penalizar dando menos premio
Que gliches usas?
Si es cierto que a niveles altos las mejoras no están tan bien medidas como al principio pero eso son cosas que tengo que cambiar más adelante porque es difícil de ajustar con cada actualización añadiendo cosas
Cierto llegado cierto punto el multiplicador sube muy fácil
-Are you planning to have an ending after finishing all the levels or will it just be infinite?
-In the achievements tab, I think there's a missing button to go back instead of exiting to the game menu.
-I think it's very difficult to earn income; the image you see is from a 4-hour game session. So I find it necessary to use that glitch. Don't worry, it's not a bug, it doesn't affect the game..
-I'm a good player at video games; I'm not a pro but I manage. However, I know people who lack skill, and when the games don’t progress, they get frustrated and quit. Value the players' time as much as you value your own.
-Regarding the minigame, there will be many ways to fix it; you decide how you want to solve it, I'm just giving ideas.
-I think there's a bug; full screen doesn't work xD, you can still see the taskbar. Will this be fixed?
Oh, a lot of points, I’ll go through them one by one
My idea is for the game to have no real end, so you can keep playing until you get tired. That said, I do plan to add a final goal that marks the point where there’s nothing left to do but watch the numbers grow.
I can try to make exiting the achievements tab more convenient, I’ll keep it in mind, but for now it’s not one of my top priorities.
It’s true that the income progression still needs some polish, and the multiplier isn’t perfectly balanced yet either. But once it is, everything will feel more in sync. Honestly, I didn’t expect people to spend so much time on my game, and that really motivates me to keep improving it.
Valuing players’ time is a top priority, and I do my best to make sure that time feels rewarding, with fun mechanics throughout. I promise that over time, new features will be added and this issue will be addressed.
I really appreciate all the ideas you share, and the ones I feel fit the game will definitely be implemented.
I wasn’t aware of that fullscreen bug, I’ll look into h
ow to fix it.