Oh, a lot of points, I’ll go through them one by one
My idea is for the game to have no real end, so you can keep playing until you get tired. That said, I do plan to add a final goal that marks the point where there’s nothing left to do but watch the numbers grow.
I can try to make exiting the achievements tab more convenient, I’ll keep it in mind, but for now it’s not one of my top priorities.
It’s true that the income progression still needs some polish, and the multiplier isn’t perfectly balanced yet either. But once it is, everything will feel more in sync. Honestly, I didn’t expect people to spend so much time on my game, and that really motivates me to keep improving it.
Valuing players’ time is a top priority, and I do my best to make sure that time feels rewarding, with fun mechanics throughout. I promise that over time, new features will be added and this issue will be addressed.
I really appreciate all the ideas you share, and the ones I feel fit the game will definitely be implemented.
I wasn’t aware of that fullscreen bug, I’ll look into h
ow to fix it.