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Hi and thanks for reporting this issue!

Yeah, that’s why I have the note on the itch.io page saying MacOS should work, but not guaranteed. as I don’t have a Mac machine available to properly test things out. I’ll have a look and see if I can fix this issue and try to get an update out when it’s fixed (and if I can fix it).

At some point in the future I might be able to afford a Macbook so I can make certain that each release will work. ;)

But your comment helps a lot especially with libgozen.macos.template_debug.arm64.dylib not even existing, makes it a lot easier to troubleshoot this! ^^

Understandable. Let me know if and when you update it and I can test it to see if everything works!

Sorry for the wait! I think that I managed to fix the issue in version 6.1.2 ;)

(1 edit)

Hello Voylin,

I am using 6.2 and I still get the same error on MacOS.
Any idea if I am doing something wrong?

I am using Godot 4.4