Extremely abrupt ending but very beautiful detail on the art, and if you made the music and sound effects yourself too that's very impressive. As for the game itself, it's a classic shmup and it feels good, so the issues are minor gamefeel things; primarily too many enemies with a lot of HP (it doesn't feel satisfying when it takes so long to kill any enemy! this is why shmups generally have zakos that die in one hit), and also the fact that getting a powerup can take so long if you have bad RNG, esp with how short the stage and boss is, that you can sometimes not get one at all; that said, the bullet patterns are quite fair and quite beautiful, and it is still a fun time. You have a lot of potential as a developer!
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Thanks! The art was split between me and a friend, along with the coding. As for the sound effects and music, that was my friend's doing. I would've liked for the game to have more content and for it to be more balanced, but we ran out of time since we started late. Appreciate you for checking out our game!