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Thanks for playing. The gameplay is a one hit kill (unless you use the shield). The player has infinite lives. Deaths are tracked and were intended to factor in the final scoring. Unfortunately we ran out of time to fully implement that. And the we tweaked the movement a little but definitely could use a little more.

(+1)

i see. the problem is that i quickly saw no reason to dodge the bullets and it broke the immersion. a player health bar and game over potential would be the traditional route, but by no means the only one.