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(2 edits)

Wow,

Awesome artstyle, Amazing game feel and so polished within a short amount of time.


here were the things i got confused with

- I didnt realize that the stress bar was tied to close calls with bullets until a second play through. (maybe due to lack of sound indication)

- i wasnt sure if the laser was to deal more damage or just to have precise slower control of your character.


i think it would be cool if the laser was an actual long beam so its more visually distinct and if it did more damage so in more combat situations it would make sense to switch between them.