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(+2)

Everything is fantastic: the music, the art, the gameplay...I don't have much negative to say.

Playing as a cat that ends up slaying the villain-turned-rat is hilarious. The "pounce" feels like a natural fit for the character. Strangely, although there were many dead ends, the castle was fun to explore. Trying to find the right path felt like a fun little puzzle.

I fell through the floor of one of the bookshelves once, and the music sadly did not loop after it finished, but other than that I didn't come across any bugs.

One thing I have to point out (and yes this is a WEIRD rant but I feel this is important)---I think the self deprecating humor, like "this is supposed to be a bed" and "imagine this is a spring with magic in it or something", does not belong here. Devs put so much work into their craft, and even though your team may not have had time to finish all the assets, you all did an incredible job and it makes me sad to see stuff like that which cheapens a great experience.

You did an especially good job on the fairy lights. Yes, the game chugged a bit in the fairy room, but I think the effort paid off.

Thank you!

I mean luckily it kinda was humerous to have the bed and stuff in the game. It was not originally meant like that, those are actually just our internal communications we didn’t have time to remove lmao. Just an artifact of it being a jam game.

I did not have time to investigate why the fairy room was laggy, though I suspect it has to do with each wisp/fairy thingy being light source since something weird is going on there and they also turn on and off for some reason. Or it could be something to do with poor instancing on my end and I ended up duplicating assets a bunch … It didn’t break the game on my own potato laptop so it stayed xD

Oh if you fell through the floor of one of the bookshelf that was intentional but probably poorly communicated. The idea is that you get pushed off the shelf by the book that is going out. The bottom floor does a check and will never push out a book where the cat is to prevent falling out of the map ^^