The glide/wallstick mechanic is a pretty good idea. Level design generally shows thoughtfulness. The timer is very forgiving, and I never ran out of time; I think the timer refills could more sparse. Pixel art and color schemes are awesome.
I fear that was the case with the timers, i consider to put a cap time, of 60 secon son only refill your time, but i priorized bug fix, and the game don't be frustrating image this like a first level as a mode of hidden tutorials like Super Mario Bros