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(+1)

The glide/wallstick mechanic is a pretty good idea. Level design generally shows thoughtfulness. The timer is very forgiving, and I never ran out of time; I think the timer refills could more sparse. Pixel art and color schemes are awesome.

I fear that was the case with the timers, i consider to put a cap time, of 60 secon son only refill your time, but  i priorized bug fix, and the game don't be frustrating image this like a first level as a  mode of hidden tutorials like Super Mario Bros