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(2 edits) (+1)

Hello again.

I decided to give this AVN another try in light of the 0.2.5 rewrite.

I went through the story with almost the same POV, selecting mostly negative responses to the choices offered to me.

I noted a couple of changes that I appreciated early on. I think you removed the choice to either avoid the girl or help her early on. I think that was a good idea. 

I thought Anya was fairly interesting. Not because I think she will make a good LI or because I want to see a lewd with her but because she seems to have some sort of psychological disorder. I find that sort of thing fascinating, so it got me interested. 

On the other hand the scene still didn't change anything in the main story since the MC is in another part of the galaxy now. Maybe later?

The one thing I really did differently this time around is in regards to Ivy. Last time I ignored her situation. This time I had the MC break some skulls.

I was disappointed by the resulting changes. This is classic illusion of choice.

You see having saved Ivy the only difference I saw was the chance to see a lewd, which I turned down, and a few extra lines of dialogue and a few extra pics. No impact on the story what-so-ever. 

Now that I have seen the story both with and without Ivy I can tell you for certain: She makes no difference. She doesn't reveal any important plot points, she doesn't help win any battles. Nothing. 

Maybe one day she will do something important.

One last note: I had the MC turn down Miriel. I did that because Flora mentioned she had been acting unstable. I'm hoping that something will come of that. It would be a good example of how a choice can have consequences on the story.

As in: If Miriel loses her cool at the worst time, when everything depends on her, or if she goes rogue and just leaves, it would be a real thing! It would matter! The story would have to diverge into at least two separate paths with real consequences.

Or you could just write in a game over if you want the easy road...

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On a positive note: Theres some really lovely music you've chosen to put in this AVN. Music is important.

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Lovely, trying my best with all this choice in 0.3 but, it's a little hard to keep it all together. But I'll try to make each choice make more sense and weight.

All I ask is that you try. Even if you fail you'll still be leagues above most devs.

I appreciate the effort you have gone to just speaking to me. I know I am far from easy to deal with.

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Something to keep in mind. First, this is just a game. If you want it to mirror choices, like in real life, then what youve seen already does that.

You smile at someone and say hello, or you dont. It in no way, shape or form means you will ever know how doing so affected said person. You might never know.

2nd. This game is still really early in it's development. Our feedback can be used to shape the next few releases.

But it still does not mean your choices will make tangible differences. 

It could very well be you overhear a conversation. "Did you heat what happened to Miriel?"


Just my thoughts 

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Sure man and I get that.

Think of this as me throwing in my two cents, to be counted or ignored just like everyone else.

I like to push artists, like NoGlory, to try their hardest that's all.

It just happens that my style of encouragement, of teaching in a way, is through negative criticism.

Everyone uses positive criticism and I think that just creates an echo chamber in which creators can do no wrong. Can we ever really grow if we never realize our flaws?

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Negative criticism, when given in a constructive manner is great. It's actually so rare to see. The problem is, most folks cant tell the difference between helpful negative criticism, and harmful negative criticism. 

I tend to avoid giving the negative, cause frankly, it usually does get ignored. Or worse, people tend to comment back in a not ao nice way.

You are exactly right. Happened to me many, many times.