Hello, im new to scripting and mv, i dont understand how to use it, i already bought it, can you release a video to make idles? please.
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Thank you very much for your patronage! I’ll try to include better instructions before long, but currently I’m a bit too busy to make a video or demo project quickly.
I can show how to do this in screenshots, which will hopefully be enough to get you started (using the Battler Entrance Flipbooks plugin you got, but the process is very similar for all Flipbooks control layers):
First off, these plugins are mostly declarative, so rather than scripting animations in note tags or Events, almost everything is set up in the “Entrance Rules…” parameter here in the plugin settings:

This is a list of structures, so double-click an empty row to create a new “rule”:

The most important settings here are “Play flipbook…” and the parameters nested under “Enable for:”, shown by the mouse cursors. For the latter, choose all actors and enemies that the idle should apply to, and/or type in a note tag to detect for this purpose. ["0"] means “none in this category”, double-click a row to get an actor or enemy chooser.
When you double-click on “Play flipbook…”, you get this screen to set up the animation:

Which settings to use here depends on the battle mode your game uses.
For example, to animate enemies in a front-view battle, you’d use the settings below “for Enemy (Note):”, and for the idle loop specifically the “then repeat:” parameter, here:

Double-click the parameter and then double-click an empty row to get the image chooser:


For enemies, your animation frames must be separate image files, but they can have different sizes if necessary. The bottom center of the images will be aligned.
You can select each image one-by-one here, but it may be faster to use Ctrl+C/Ctrl+V to copy and paste some settings or to use the “Text” tab to (carefully) type in the parameter directly. Make sure to switch back to “File List” to ensure the array is formatted correctly:

You can also use “first intro:” to add cels to play only once at the beginning. My setup for the demo video looks like this (in side-view mode, so I used “for SV Enemy” instead):

Confirm everything with “OK”, save and reload, and now the animation should play automatically on the battler(s) you chose earlier. You can adjust the speed with the “frame delay:” parameters.
Occasional Battler Flipbooks works much the same, but here you also have to choose one or more occasions for when to play the animation, here:

The options to choose from there are a bit technical, but for example to set up an attack animation you’d use Game_Battler..performAction as occasion and set up the parameters at the bottom of the flipbook like this to avoid the white flash that normally is used when an enemy attacks:

For an enemy damage animation, you’d instead select Game_Battler..performDamage and these parameters:

You can experiment with this a bit, there is help text for each parameter and there are also drop-downs for most of the built-in values you can use. In some cases, you can also enter custom values, but that may be less useful here unless another plugin adds more motions or effects.
Make sure that Occasional Battler Flipbooks is loaded after (below) Battler Entrance Flipbooks in the plugin manager! Layers that are loaded later have priority over layers that are loaded earlier.
Please let me know if anything is still unclear.