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Hey, Fooney.

This is a massive game changer for our project, though if these things are fixable, then that would be very appreciated.

  • No volume slider that only shuts off the music in the options aside from "master volume". Will have to experiment.
  • Doesn't pause when the game is paused. We are currently using HIME_MenuMusic for pause menu music. If it is possible to implement a command that pauses it and resumes it on a game pause, then that would be stellar or any pointers as to how this can be accomplished.

Cheers.

Thanks for the feedback! Volume is really messed up since they need to be set for each track and you can’t at the moment. Can’t remember if the master volume even works right. I didn’t think about the pause menu and will add that next release. Could be awhile though.

https://spacefoon.itch.io/fugs-master-volume-control-rmmvmz This is for the volume which also works with stock, YEP Options Core and OCRams AudioEX.

I have some more stuff I’m working on. First, persistence and pausing will be done soon. You will be able to set track persistence via plugin defaults parameters or on a per track basis when playing the track.

Per-track or track default persistence modes: always, battle, scene, menu, none, switch.

Per-track or track default pause and resume control: pause in menu, battle, scene, switch, never or plugin commands to pause and resume one to all tracks when ever you want.

Once I release that I will add audio effects from the web audio API that’s in the browser. There will be a lot of post processing options. The API has so much! https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API