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Fooney

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A member registered Apr 05, 2018 · View creator page →

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Thank you!

I really have to finish up this last version. Should be a lot better. Stay tuned.

Thanks for the feedback! Let me know if you need any other formats for stuff like game archiving. I’m getting close to the final version of the app.

Yup, you can have a look at the dev branch on github. There is a lot more meta data compatibility and consistency. The rewrite was to keep this all easy to test and modify. There were way to many buggy releases in the past. Loop data maintaining the right times when changing sample rates was the entire reason I couldn’t just copy and paste all meta with ffmpeg. Now we parse and write it all manually. After this is done I’m working on the GUI version that will be even more powerful and easy to use. CD ripping too!

https://spacefoon.itch.io/fugs-master-volume-control-rmmvmz This is for the volume which also works with stock, YEP Options Core and OCRams AudioEX.

I have some more stuff I’m working on. First, persistence and pausing will be done soon. You will be able to set track persistence via plugin defaults parameters or on a per track basis when playing the track.

Per-track or track default persistence modes: always, battle, scene, menu, none, switch.

Per-track or track default pause and resume control: pause in menu, battle, scene, switch, never or plugin commands to pause and resume one to all tracks when ever you want.

Once I release that I will add audio effects from the web audio API that’s in the browser. There will be a lot of post processing options. The API has so much! https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API

Thanks for the feedback! Volume is really messed up since they need to be set for each track and you can’t at the moment. Can’t remember if the master volume even works right. I didn’t think about the pause menu and will add that next release. Could be awhile though.

I broke loop data conversion for different sample rates… Metadata is killing me! Hotfix coming Soon!!

Oh same guy! Anyway it should work now.

Oh yea I convert all my files to OGG Opus with another software I have here called EZ Game Audio. Not sure if just changing the file name will work with loop tags?

Damn, I’ll take a look this weekend.

I just found out this works with MZ as well which also doesn't support Opus Ogg files!