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(1 edit)

Thanks for clarifying the use and scope of generative AI, appreciate it!

I love the idea and sound of the dynamic soundtrack, do you plan to change/evolve the music as the game changes/progresses? Reminded me of iMuse that was awesome, but unfortunately somehow forgotten when streaming prerecorded music became a norm.

Thank you VW - I appreciate the feedback. The game currently has three different soundtracks (well 4, but one is very avantgarde - not sure many would call it music) for different parts of the game (the demo only has one).
Each soundtrack is made up of several "stems" that the soundengine can choose from according to intensity. Specific locations in the game can also control the intensity. It's something I will experiment more with as I build out the game.
I would also love to add more soundtracks as I find that changing the music when moving to different areas of the game, is a great way to create variance and dynamics in the game. But it's a balance of time, and disk space :-)

I wasn't aware of iMUSE - but after looking it up on wikipedia I does seem to have some of the same basic ideas as mine :-) 

All the best
Jesper

Awesome job, I love it, can't wait for the full release :D