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Remanence

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A member registered Apr 07, 2025 · View creator page →

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Thank you! So nice to see - I'll keep you posted :-)

Think I'll grow an extra brain 🧠 trying to guide the ufo and aim the space gun at the same time!

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Thanks!! It ain't easy on your own I'll tell ya! Really fun as co-op!

Sounds like a fantastic idea! Should be relatively easy to translate - lets see after release :-)

Thanks! It really means a lot!!

I'm afraid not :-) But soundtrack out on Bandcamp and streaming services tomorrow!

But there's a bunch of things that I didn't plan with like image compression, data encryption and a save game system to mention a few things :-) but subscribe and I'll keep you posted :-)

A bit hard to say. I'm working hard on the game design right now with most of the general coding done. I hope to release it in November but no promises! 

I finished the soundtrack last week, it'll be out on streaming platforms this Friday :-)

I would love to make a German version. But kind of difficult to find someone who will work for free :-)

Thank you for taking an interest! Hellish things are starting to creep in the shadows of the dying sun... Cracks are forming even in the most peaceful places. 

More news soon

Congratulations! The plant is the end of the demo :-) there's a lot more to be done at the plant in the full version which I hope to release in October or November :-) 


Thanks for the feedback!

Wow that's cool! Thank you so much! 🤘

Thanks a million! So fantastic to see you play this! Subscription done!

Thank you! I just dropped you a mail :-)

Thank you VW - I appreciate the feedback. The game currently has three different soundtracks (well 4, but one is very avantgarde - not sure many would call it music) for different parts of the game (the demo only has one).
Each soundtrack is made up of several "stems" that the soundengine can choose from according to intensity. Specific locations in the game can also control the intensity. It's something I will experiment more with as I build out the game.
I would also love to add more soundtracks as I find that changing the music when moving to different areas of the game, is a great way to create variance and dynamics in the game. But it's a balance of time, and disk space :-)

I wasn't aware of iMUSE - but after looking it up on wikipedia I does seem to have some of the same basic ideas as mine :-) 

All the best
Jesper

Im honoured :-) lots of good stuff being developed for the game right now! 

I just ordered the latest Zzap Amiga - looking forward to getting it :-)

Hey thank you!

Good point! I would need someone  who could translate from English to Italian and promote that version in Italy ;-)