It is, but slowly :-) and new things are also on the horizon.....
Remanence Games
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Would be absolutely fantastic if you would show it in Plug & Play - also remember that you can press 's' on the cowboy screen to start the game in one joystick mode - but two player is more fun!
Always wanted to see Cologne - I might take you up on that :-) Gamescom is supposed to be awesome! Would be fun to host a competition where teams of two fight for the Tango Zero hi-score!
First and foremost thank you for a great show!
And thank you for featuring my game!
A few pointers - to complete a level you need to have +1000 points before time runs out (a voice is saying 3 minutes... 2 minutes... 1 minute to let you). You actually got very close ;-)
Second point - every action costs fuel - I saw that from the second time you played you had the beamer on the whole time - that costs a lot of fuel and should only be used shortly when directly over a cow. The second the cow gets locked-in by the beam you can release the fire button.
Third - The one who controls the gun also controls the shield. By pressing the joystick up, you engage the shield so that no bullets can harm you - however - shield cost fuel - so use only short bursts.
With these hints - you should be able to get to the next level - featuring submarines! Watch out - that level is tricky, but there is a strategy that helps you if you can figure it out. Next level is Panzer train - It helps a lot if you've watched a movie whose title rimes with 'dope'.
Again, thank you for a great show - it also allowed me to dust off my german - which is where I will have my summer vacation :-)
Yeah - you know how these things go - I've slated the release for some time in 2026 - I just realised that I wanted to make the backstory and puzzles better - and rather than rushing things, just take my time doing it right. The soundtrack is out on streaming services, which was a bigger task than anticipated - I do however have another game (Tango Zero) coming out in a couple of months :-) It's the total opposite of The Doll Maker - fast paced alien cowboy action!
Love Timo's castle by the way - and that Collectors Box sure look beautiful!
Thank you VW - I appreciate the feedback. The game currently has three different soundtracks (well 4, but one is very avantgarde - not sure many would call it music) for different parts of the game (the demo only has one).
Each soundtrack is made up of several "stems" that the soundengine can choose from according to intensity. Specific locations in the game can also control the intensity. It's something I will experiment more with as I build out the game.
I would also love to add more soundtracks as I find that changing the music when moving to different areas of the game, is a great way to create variance and dynamics in the game. But it's a balance of time, and disk space :-)
I wasn't aware of iMUSE - but after looking it up on wikipedia I does seem to have some of the same basic ideas as mine :-)
All the best
Jesper

