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Remanence Games

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A member registered Apr 07, 2025 · View creator page →

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Would be absolutely fantastic if you would show it in Plug & Play - also remember that you can press 's' on the cowboy screen to start the game in one joystick mode - but two player is more fun!

Always wanted to see Cologne - I might take you up on that :-) Gamescom is supposed to be awesome! Would be fun to host a competition where teams of two fight for the Tango Zero hi-score!

First and foremost thank you for a great show!
And thank you for featuring my game!

A few pointers - to complete a level you need to have +1000 points before time runs out (a voice is saying 3 minutes... 2 minutes... 1 minute to let you). You actually got very close  ;-)

Second point - every action costs fuel - I saw that from the second time you played you had the beamer on the whole time - that costs a lot of fuel and should only be used shortly when directly over a cow. The second the cow gets locked-in by the beam you can release the fire button.

Third - The one who controls the gun also controls the shield. By pressing the joystick up, you engage the shield so that no bullets can harm you - however - shield cost fuel - so use only short bursts.

 With these hints - you should be able to get to the next level - featuring submarines! Watch out - that level is tricky, but there is a strategy that helps you if you can figure it out. Next level is Panzer train - It helps a lot if you've watched a movie whose title rimes with 'dope'.


Again, thank you for a great show - it also allowed me to dust off my german - which is where I will have my summer vacation :-)

Ordering of boxes opens tomorrow! ♥️🛸👽

Thank you Saberman - Im Humble and pale compared to you :-)

How do I pm you?

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Hi again Retro Gaming Dino! I've got a new game coming out on friday - write me if you wan't a copy :-)

Noted! And thanks a lot! I will get back to you when pre-orders open 🛸

I certainly will! And thank you! 

More info once we get closer to the release date :-) stay tuned

It is! I guarantee it! Best played with a friend but one player is possible... :-)

Yeah - you know how these things go - I've slated the release for some time in 2026 - I just realised that I wanted to make the backstory and puzzles better - and rather than rushing things, just take my time doing it right. The soundtrack is out on streaming services, which was a bigger task than anticipated - I do however have another game (Tango Zero) coming out in a couple of months :-) It's the total opposite of The Doll Maker - fast paced alien cowboy action!

Love Timo's castle by the way - and that Collectors Box sure look beautiful!

Thank you! So nice to see - I'll keep you posted :-)

Think I'll grow an extra brain 🧠 trying to guide the ufo and aim the space gun at the same time!

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Thanks!! It ain't easy on your own I'll tell ya! Really fun as co-op!

Sounds like a fantastic idea! Should be relatively easy to translate - lets see after release :-)

Thanks! It really means a lot!!

I'm afraid not :-) But soundtrack out on Bandcamp and streaming services tomorrow!

But there's a bunch of things that I didn't plan with like image compression, data encryption and a save game system to mention a few things :-) but subscribe and I'll keep you posted :-)

A bit hard to say. I'm working hard on the game design right now with most of the general coding done. I hope to release it in November but no promises! 

I finished the soundtrack last week, it'll be out on streaming platforms this Friday :-)

I would love to make a German version. But kind of difficult to find someone who will work for free :-)

Thank you for taking an interest! Hellish things are starting to creep in the shadows of the dying sun... Cracks are forming even in the most peaceful places. 

More news soon

Congratulations! The plant is the end of the demo :-) there's a lot more to be done at the plant in the full version which I hope to release in October or November :-) 


Thanks for the feedback!

Wow that's cool! Thank you so much! 🤘

Thanks a million! So fantastic to see you play this! Subscription done!

Thank you! I just dropped you a mail :-)

Thank you VW - I appreciate the feedback. The game currently has three different soundtracks (well 4, but one is very avantgarde - not sure many would call it music) for different parts of the game (the demo only has one).
Each soundtrack is made up of several "stems" that the soundengine can choose from according to intensity. Specific locations in the game can also control the intensity. It's something I will experiment more with as I build out the game.
I would also love to add more soundtracks as I find that changing the music when moving to different areas of the game, is a great way to create variance and dynamics in the game. But it's a balance of time, and disk space :-)

I wasn't aware of iMUSE - but after looking it up on wikipedia I does seem to have some of the same basic ideas as mine :-) 

All the best
Jesper

Im honoured :-) lots of good stuff being developed for the game right now! 

I just ordered the latest Zzap Amiga - looking forward to getting it :-)

Hey thank you!

Good point! I would need someone  who could translate from English to Italian and promote that version in Italy ;-)