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It's a neat idea (and there's a reason I keep coming back to it going "maybe this time..."), but a couple of things are making it very, very frustrating:

  • The number of times I rolled a 0 for bounty.  I realize this probably means my reflexes are bad and this is not the game for me, but I was really low on gold for a really long time.
  • There were times that the strategically right thing to do was tedious.  For instance, I got a shield that meant that slimes in the first section literally could not hurt me (they only had 1s and 2s, which the shield reduced to 0), and given the limited number of uses of the knife, the right thing to do was punch them.  For a point or two at a time.  And then let them fail to damage me.  Over and over.
  • There were a couple of places where the options weren't quite clear. I didn't realize that an item was a single-use thing (maybe that's on me); I also didn't realize that when you rest a second time at a campfire, you were risking having monsters show up.

The confusion from the reptilians was also a lot.  Suddenly I had nine 0s on each reel, which meant that I was doing minimal damage each round, which meant the combat just kept going and they wore me down.

Just some things to consider.  I'm not sure it's going to stop me from coming back to see if maybe this time I can beat it....

Yeah I agree with basically everything here. Tbh, I didn't mind doing the tedious strategically correct thing because it felt like I was outsmarting the game, but over a long time I know that can feel quite tiresome. Maybe just instantly winning a fight if enemies cannot damage you at all would be a good idea?

I didn't even realize at first that you could rest more than one time. I needed to find a second rest spot to figure that out.

I wish the game would just give you a certain amount of gold instead of making you roll for it, missing out on gold is probably the most frustrating part.

And tbh I really didn't like items that added things onto my reels. During the lategame, I was losing out on damage by rolling fire from a coal instead of a damage number on my knife, and it felt really bad, specially since burn and poison really don't scale like your normal numbers do. Maybe a good change would, instead of adding a poisonous reel when you get a venom, make a damage number in the reel also apply poison or burn, and then it'd feel very satisfying to hit those.

Something that kinda sucks, too, is that you can't sell or get rid of artifacts, only weapons, and you can't chose not to take them. I wanted to get rid of the coal I had gotten in my winning run somehow, but there was no way to do it.

Oh! Yes, also that thing about artefacts, especially since you don't even get to choose which ones you get from a treasure chest. It's absolutely the case that adding poison or burn to a high-powered weapon just waters it down.