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This is a strange one, since I like it yet mostly found it upsetting to play through. The "exceed/excess" system always makes me feel like I'm on the back foot whenever I need to make progress and like I'm at risk of expending something I'll never be able to recover. The concept of cutting ugly deals in order to manage this system is frustratingly tragic and leads to a feeling that a "good" ending is only possible on a second run with foreknowledge of how to traverse an area. 

That said, that is what helps make it interesting as a surrealist morality test. The game mostly made me feel bad and frustrated, but in such a way that was interesting! I haven't played through Pathologic 2 yet, but I have played the "Marble Nest" dlc which feels somewhat similar. It feels like the game is designed to induce bad feelings through the persistent pressure and obfuscation of correct answers, which is clever design in a strange way given how unappealing it is on the face of it.

I will say that the game did frustrate me a bit too much at times from what I've played of it and that the presence of some typos did pull me out of the experience somewhat, but it is a great concept with a very solid visual execution--especially with the 8-way character animations and unique sprinting sprites. Great work!

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Thank you for the detailed feedback. That's really interesting to hear. I am certainly trying to create a sense of discomfort and the feeling that everything is somewhat futile, however I don't want it to be as frustrating as you said. I'll think about maybe adding more options to recover the excesses or maybe more hints as to how to proceed in other ways. 

About typos - so sorry. I'm rubbish at spelling, always have been, but I will do my best to find and destroy them! 

I can't take credit for the character art, that is all by a creator called LOW (find him here on itch). 

Once again, thank you for the invaluable feedback.