I actually love this concept, microgame collections are a lot of fun and there's potential! Applaud the experimentation with Godot's bone rigging, as rigging is a pain for anyone, let alone during a jam! There's definitely room for improvement, as the core concept needs some clearer direction overall - I thought the game was unplayably bugged for a good 10 minutes before I realized that the microgames are quite literally hidden unless you prompt the game to help you find them.
A high score-based game is the (only) natural conclusion for this year's theme, so I'm happy to see this game actually meet that standard!