Discord invite is expired...
I enjoyed much of the game but some of it feels like it goes on and on with no resolution to several aspects of the stats and paths. To be honest, I have found the triggers to next story points (like disabling all the curses) but I have found I can put almost everything in a holding pattern (I would elaborate but discord won't let me on, see above). This, of course, ends up in a boring loop. This shouldn't be possible in a game of this nature.
Now, that may be that I'm in casual mode, there could be time limits I haven't played to. But there should be hard stops I would run across, even in casual. Work performance 100- should trigger something. Sibling bond 135- should be something. Aggressiveness 0 - again, nothing, not even a complete doormat statement, the choices should always be submissive in nature.
Granted, the game is still in development but I would've thought these kinds of 'stops' would be important enough to warrant attention before some other stuff that seems rather superfluous... like the nearly useless newspaper articles.
I like to try to find all paths and even 'break' the game if possible. The former is somewhat tricky in this game, one off choice and it seems to shut it down completely (Like Annie's invitation, tell her no lunch once and you are locked out forever). The latter is a little hard because it's hard to tell if it's broken or just missing content, thus intended.
So, overall, a good deal of promise, but too much repetition without any kind of 'counter' that should tell a character to change their response. Not unusual in Twine games, but a bit too much of it in this one.
I'm hoping for more depth in future releases that might close down some of these long term loops. Keep going and good luck!