Using the little guy as bait to track the aliens was surprisingly fun. At first I was a bit annoyed by having to use the remote camera view to open and close doors, but once the time slow-down properly "clicked" with me, it had its own charm tbh.
If I had to critique anything, it would be that switching between the different views can feel a bit clunky. Some way to switch between them in a way that doesn't change depending on which character you currently have selected (like binding each view to a number-key on top of the tab-switching) might have helped that feeling I think.
The level where the pipes are first introduced also had a hole that the bigger robot couldn't jump out of. I don't mind it in principle since restarting the levelis easy, and by that point you should have a good enough grasp of the characters' limitations to know that jumping into that hole would be a failure condition. Just a bit annoying to have that realization at the end of the level haha.
Also I just have to mention how cute the repair animations are. I almost started looking forward to my robots breaking just so that I could see the two being cute together lmao. Great job with that.