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(3 edits)

Using the little guy as bait to track the aliens was surprisingly fun. At first I was a bit annoyed by having to use the remote camera view to open and close doors, but once the time slow-down properly "clicked" with me, it had its own charm tbh.
If I had to critique anything, it would be that switching between the different views can feel a bit clunky. Some way to switch between them in a way that doesn't change depending on which character you currently have selected (like binding each view to a number-key on top of the tab-switching) might have helped that feeling I think.
The level where the pipes are first introduced also had a hole that the bigger robot couldn't jump out of. I don't mind it in principle since restarting the levelis easy, and by that point you should have a good enough grasp of the characters' limitations to know that jumping into that hole would be a failure condition. Just a bit annoying to have that realization at the end of the level haha.

Also I just have to mention how cute the repair animations are. I almost started looking forward to my robots breaking just so that I could see the two being cute together lmao. Great job with that.

(+1)

Thanks for the great feedback! I had not thought of the switching mechanic to be an issue, but now that you mention it, I can see what you are saying. Adding some keys to switch to specific ones (like the number keys - but they would be re-mappable) is a great idea and one we’ll definitely do. I think we’ll need to come up with something for players that want or have to use a game pad if we can.

We also agree that a robot should never get stuck like you experienced on level 5 and we’ll be correcting that in a post jam update. Thanks for letting us know! Though obvious when we look at it, when one has looked at something for so long, it’s hard to spot things like this.

I’ll be sure to pass along your praise of the repair animation to our artist! He’ll be stoked!

Thanks again!