For me the program is always crasing if i turn on the small body parth thing. I think my monitor too big (2560x1080) i tryed my small monitor (1440x900) but when i switch the screen is glitched. This glitch is always have, if turn on the small body parth if not. I use the paid version and the updated.
Windows version : Microsoft Windows NT 10.0.19045.0
CPU : AMD Ryzen 5 3600X 6-Core Processor, Cores : 6, Threads : 12, Max clock : 3800 MHz
Adapter 0 AMD Radeon RX 6700 XT
Screen Rect 0 : Rect { X = 0, Y = 0, Width = 2560, Height = 1080, Top = 0, Bottom = 1080, Left = 0, Right = 2560, Location = Point { X = 0, Y = 0 }, Size = Size { Width = 2560, Height = 1080 }, TopLeft = Point { X = 0, Y = 0 }, BottomRight = Point { X = 2560, Y = 1080 } } Orientation : 1
Screen Rect 1 : Rect { X = -1440, Y = 188, Width = 1440, Height = 900, Top = 188, Bottom = 1088, Left = -1440, Right = 0, Location = Point { X = -1440, Y = 188 }, Size = Size { Width = 1440, Height = 900 }, TopLeft = Point { X = -1440, Y = 188 }, BottomRight = Point { X = 0, Y = 1088 } } Orientation : 1
Adapter 1 AMD Radeon RX 6700 XT
Adapter 2 Microsoft Basic Render Driver
Starting Screen Recorder
Max FPS of Overlay set to 59
Frame Latency of screen set to 1
DXGI initiated with a resolution of 2560 x 1080
DXGI using Video card 0 and monitor 0
Max FPS Record start at 59
MaxFPSRecord at 59
Detection starting using model : ./model_fp16.onnx
Max FPS Detection start at 59
Use double Detection start at False
MaxFPSDetection at 59
DXGI initiated with a resolution of 1440 x 900
DXGI using Video card 0 and monitor 1
Max FPS of Overlay set to 60
MaxFPSRecord at 30
MaxFPSDetection at 30
Max FPS of Overlay set to 60
MaxFPSRecord at 60
MaxFPSDetection at 60
DXGI initiated with a resolution of 2560 x 1080
DXGI using Video card 0 and monitor 0
Now useDoubleDetection is at 1