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(+1)

For me the program is always crasing if i turn on the small body parth thing. I think my monitor too big (2560x1080) i tryed my small monitor (1440x900) but when i switch the screen is glitched. This glitch is always have, if turn on the small body parth if not. I use the paid version and the updated.  

Windows version : Microsoft Windows NT 10.0.19045.0

CPU : AMD Ryzen 5 3600X 6-Core Processor, Cores : 6, Threads : 12, Max clock : 3800 MHz

Adapter 0 AMD Radeon RX 6700 XT

Screen Rect 0 : Rect { X = 0, Y = 0, Width = 2560, Height = 1080, Top = 0, Bottom = 1080, Left = 0, Right = 2560, Location = Point { X = 0, Y = 0 }, Size = Size { Width = 2560, Height = 1080 }, TopLeft = Point { X = 0, Y = 0 }, BottomRight = Point { X = 2560, Y = 1080 } } Orientation : 1

Screen Rect 1 : Rect { X = -1440, Y = 188, Width = 1440, Height = 900, Top = 188, Bottom = 1088, Left = -1440, Right = 0, Location = Point { X = -1440, Y = 188 }, Size = Size { Width = 1440, Height = 900 }, TopLeft = Point { X = -1440, Y = 188 }, BottomRight = Point { X = 0, Y = 1088 } } Orientation : 1

Adapter 1 AMD Radeon RX 6700 XT

Adapter 2 Microsoft Basic Render Driver

Starting Screen Recorder

Max FPS of Overlay set to 59

Frame Latency of screen set to 1

DXGI initiated with a resolution of 2560 x 1080

DXGI using Video card 0 and monitor 0

Max FPS Record start at 59

MaxFPSRecord at 59

Detection starting using  model : ./model_fp16.onnx

Max FPS Detection start at 59

Use double Detection start at False

MaxFPSDetection at 59

DXGI initiated with a resolution of 1440 x 900

DXGI using Video card 0 and monitor 1

Max FPS of Overlay set to 60

MaxFPSRecord at 30

MaxFPSDetection at 30

Max FPS of Overlay set to 60

MaxFPSRecord at 60

MaxFPSDetection at 60

DXGI initiated with a resolution of 2560 x 1080

DXGI using Video card 0 and monitor 0

Now useDoubleDetection is at 1

I managed to reproduce and fix the "small bodyparts" crash and the glitched screen. I will probably publish a small update next week.

Thank you for submitting your issue.