Thanks for the feedback! We had others mention that and I hoped to fix the generation so they would only appear below empty walls and not corridors, but it did not work well. I tried to avoid adding too many bindings in the game, going for simplicity with the controls. I would need to look into it further though to make sure it fit well with everything else, as there was also a slight issue of too many weapons in one place on some runs. If we were to work on the game more post-jam I would definitely overhaul the shop tiles, because the UI blocking vision was also a complaint we recieved,
Glad you enjoyed the rest of it :)