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But every time, it doesn't quite feel right. I never can quite get it to look and feel how I want (or even get close, for that matter). Is it a matter of experience? Or am I approaching visual design from the wrong angle?

In my last game jam, I was really happy with how it ended up looking visually. Nothing we did was technically very challenging, but the choices we made worked well. Most of that is thanks to my partner, he came up with and implemented a ton of the ideas that I didn't know how to do at the time (or even know were possible, he worked some magic on the lighting and color grading). I hope this time I can make this game look good too.