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Unfortunately I had absolutely no chance in the rhythm game. It both needed more visual feedback on when I was supposed to press and it had much to narrow tolerances on what constitutes as “on the beat” for it to be accessible to me.

So I hardly got to experience anything of the game.

The visuals looked neat, especially the effect when activating the computer, and I was intrigued by the promise of the crashing relationship.

Playthrough: https://youtu.be/sFfE7_GjHz0