Unfortunately I had absolutely no chance in the rhythm game. It both needed more visual feedback on when I was supposed to press and it had much to narrow tolerances on what constitutes as “on the beat” for it to be accessible to me.
So I hardly got to experience anything of the game.
The visuals looked neat, especially the effect when activating the computer, and I was intrigued by the promise of the crashing relationship.
Playthrough: https://youtu.be/sFfE7_GjHz0