Hi Ramza, just wanted to ask, assuming my actor is equipped with a range weapon in one hand and a melee weapon in another, is there a way to stop the dual-wielding attack when attacking a range enemy or limit to only the hand with a range weapon (such as in an aerial battle mechanics for example)?
I am using a mix of YEP's Target Core, Selection Control, Skill Core, and Row Formation, and this works great when the actor only has 1 weapon. However, with 2 weapons, I either have to disable the skill entirely or allow both attacks to happen, but no in between, or at least no known way. Hence, I am writing to check if this is possible?
EDIT: I guess what I am really asking is, if there is a "lunatic mode" of sorts to tag a skill as <Mainhand Skill>, <Offhand Skill>, or <Dualwield Skill>, depending on equipment.