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I really dig the graphics, and though I didn’t fully understand the rules of the mini-game/fight I think it was cool, the part of it I did understand.

There might have been instructions in the too fast scrolling initial text. I think it would be good to copy it and have it on the itch page too. At least the parts that matter for gameplay. Or available in-game on a button press.

The exploration without strafing and turning on AD together with wall rendering bugs and invisible walls that I could only back through unfortunately made the exploration a bit uncomfortable.

I did finally manage to figure out that numbers 1-4 could select the various abilities. That was absolutely essential for playing the game in my opinion. I managed a few fights without even taking damage, which was cool, but also since there was no obvious way to speed up the fights… they also got a bit tedious, that is I think they are too long.

In the end I died very abruptly on my second run while I felt like I should at least been blocking. And since the game closes immediately it felt like it must have done something wrong in its calculations. Especially since some previous fights seemed to have ended before they should, but in my favor, the “the game was unfair” felt reasonable. Waiting a bit, preferably for user input after death, before closing the game would have been very good.

The enemies and their animations were really cool though. And as I said in the beginning I really like the style.

Playthrough: https://youtu.be/PLpgT92uYv4