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(7 edits)

You could make the save code shorter with shorter names,

  • Diagonal Domino=Diag
  • Fork Domino=Fork
  • Orthogonal Domino=Ortho
  • Trigger=Trig
  • Domino = Dom

Should work fine tbh, these instead of the long ones along with the 3 numbers should work fine, and if I may ask: are the 3 numbers XYR, with R being rotation 0-3?

Or even less,

D

F

O

T

d

Nah, that wouldnt be a funky time to program cuz you have to detect for upper/lower case instead of just checking for the letter

I was actually thinking of assigning a single-digit ID number to each object in place of their names, lol. Also, upper and lowercase letters are completely different characters so checking for D or d isn't any more difficult.

I'll probably rework the save system and just give each component an ID, that way their type is represented by a single value. And yeah, the 3 numbers after the name are the X, Y, and rotation (0 is right, 1 up, 2 left, and 3 down)

Oh my god, WHY ARE THEY NOT IN ORDER CLOCK WISE, BRUH, Counter Clock wise is just so cursed and I hate it

I can't think of a single time I've seen rotation be clockwise, lol. Counterclockwise is the standard direction for positive rotation and it makes much more sense to me.

But anyway, don't worry, I'll fix all the control issues, including better hotkeys for rotation.

Also make Q/E the rotate keys, Q for Counter Clockwise, E for Clockwise, Tab is just a pain to reach out for with my left hand