I can't think of a single time I've seen rotation be clockwise, lol. Counterclockwise is the standard direction for positive rotation and it makes much more sense to me.
But anyway, don't worry, I'll fix all the control issues, including better hotkeys for rotation.
I was actually thinking of assigning a single-digit ID number to each object in place of their names, lol. Also, upper and lowercase letters are completely different characters so checking for D or d isn't any more difficult.
I'll probably rework the save system and just give each component an ID, that way their type is represented by a single value. And yeah, the 3 numbers after the name are the X, Y, and rotation (0 is right, 1 up, 2 left, and 3 down)
Yeah you're totally right. I threw this thing together pretty quickly because I didn't think the video would get so popular. I'll definitely address the problems with the save system in the future