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Fantastic art style, nice atmosphere and cool concept for the fights too.

The game desperately needs some tutorials about how it works though or at least a description on the game page. It took me a whole fight until I started to understand it. And that made the fight extremely tedious since the balancing is completely around needing to build combos. I only discovered the redraw button after I accidentally locked a die.

But even when I got to a decent understanding of how the counting worked, I still didn’t understand the math in it at all. The multipliers don’t add up in any sensible way, and since we don’t see the dice when seeing the score it becomes very confusing. And also slow. I’d really want the summary to be on the same screen and still be able to see the dice.

The other problem with the fight is that I can’t inspect my bag, and that means I don’t know really what might or might not be worth locking. It’s fine to require me keeping track of what has been drawn, I suppose, but at least between fights I should be able to see the contents. And even better be able to select some to not be included / build my deck.

It is still a very interesting game to play, but it feels like relatively smaller adjustments guiding the player in, giving a bit more information in the fights, but mostly making the fights much faster (which they would be if we could get more multipliers too) with less clicks and waits after each attack, then it would have been quite a large jump in how fun and engaging it is.

Playthrough: https://youtu.be/-C9ilt9MLy4