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Patch Notes 2.5.0 — 09/05/2025

Updates: (electricity theme)

  • Boss Fight Enemy Variety: The boss now spawns both ground and flying enemies. They share the same mechanics as normal enemies for defeating them.
  • Enemies spawned during the boss fight now choose a random direction when they appear, giving a more dynamic challenge.

  • W Power Upgrade Requirement Increased:
    W power now needs to be used 5 times during a single run before its duration upgrades.

  • Game Flavor and Localization:
    A few words in other languages were added, just for flavor. Also, some player testers are now credited directly in the Game Over scene.

  • Kill Counter Adjustment:
    Enemies spawned in the boss fight no longer contribute to the W power’s kill counter. You'll only get one W in the boss scene.

  • Introductory Story:
    A short story now appears the first time you play to set the stage.

  • Visual Refresh:
    New sprites for  all enemies for better style and readability.

  • Game Renaming:
    The game has a new name! You’ll see it both in-game and on the itch.io page.

  • Q Power Improvements:
    Q power should now behave reliably. Sounds for jump, Q, and W bouncing have been updated.

  • Name Entry UI:
    Players are now asked to enter their name via a new user interface.

  • Proper Credits:
    Credits for testers and contributors are now visible in the Game Over scene.

  • Power Warning System:
    A warning now appears when Q or W powers are about to end.

  • W Power Sound FX:
    Sound effects for W power usage have been added for better feedback.

  • Scene Transition Cleanup:
    All enemies in the boss scene are destroyed before transitioning to another scene to prevent leftover objects and sounds.

  • Improved Hurt Feedback in Boss Fight:
    New visual and audio feedback when the player gets hurt during the boss battle.

  • Unused Assets Removed:
    Unused images, sounds, and scripts have been cleared to reduce project size and clutter.


Fixes:

  • W Sound Loop Bug Fixed:
    If W power was active before entering the boss scene, its sound would loop endlessly. This has been resolved.

  • Hurt Sound Replaced:
    Updated and replaced the hurt sound with a clearer, more impactful version.

Known Issues:

  • Local Storage Exploit:
    Players can currently alter difficulty via local storage — this will be addressed in a future patch.

  • Q Power Collision Limitation:
    While using Q power, you cannot pass through the boss. We’re evaluating collisionIgnore options to resolve this.