Wow really? Amazing 0_0 I feel deeply touched honestly. A lot of the stuff in that game Lily and I came up with together, like, sitting-by-side, so I have really fond associations with it. Some of it we did more on our own, like she designed like the actual geometry of the environments for instance and of course all the 3D models and things; I did things like the code + text corpora that generates the car's thoughts, the behavior of some of the items, other random bits of code, etc. aside from the interface/car behavior (and the bundled music too I guess). The writing was both of us to varying degrees in varying places.
When we last stopped working on it there were a lot of things I still really wanted to implement that I didn't really have the math background for at the time, like a snowboarding item that would display generated "trick names" whenever you left the ground. I really wanted it to track your local axes of rotation separately so it could say things like "360°" or "1080°" appropriately and separately from "Front Flip" or other such things :P but I didn't really know how to decompose the car's transform and extract something like that. Now I do ^^ so I could go back and finish that item.

I also wanted to add a pinball machine in the sky you could drop the car into and then have the camera zoom out and fix on the pinbal machine and have the controls change so that you can play pinball with the car as long as you can keep it in the machine. I wasn't sure how to make that work either and I'm pretty sure I do now. etc. I also want to add a ton of speakers in the world playing short music loops you can pick up and carry around with you and have them sync up with each other if you want and things, and I've gotten faster at making short loops recently so it seems more feasible than it did to me back then. Lily and I talk kind of often about going back to work on it. It's nice to hear that there's someone out there who likes it that much ^^ makes me want to make it more of a priority.
