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Here are my suggestions:

1) We might need checkpoints starting around 1-4. That green walker is a pain, both to get to and fight. I mostly run from it and try to get through the blocked doorway rather than fighting it. Also, I would look at the passage right after. I feel like the mines are too close together (but I could also just be really bad at the game.)

2) Maybe more clear means to heal the character as well. Keep up the cool pixel art, though. I love the feel of the game, even if I get frustrated. NES Castlevania type vibes.

3) I'd also suggest having an "up" and "down" control for attacking, whether with the gun or the blade. Also, "up" would possibly help with the green walker and floating eyes.

Otherwise, I like the design and feel of the game, and it could be potentially played in Opera GX browser games, as I'm pretty sure you can set age restrictions on it as well.

:D  1) There is already a check point on 1-4.  When you die, you start again in the start of 1-4.    The green tripoids you said, in fact are not so hard.   If I do easy basic enemies, then  ...  I will not be comfortable with the dificulty of the game.    Trust me, try to see how to beat em, are relative ease.     I dont want to do that kind of games of "play for play", better "analize the enemy and act".      I tested a lot the mines position  too, and I will not put something impossible for the players.    For this game, players needs to have better reflects than other easy plataformer games.   Reflects like a ninja! ¡wua! ¡zzzZA!

2) I dont understand your second point.   "more clear means to heal the character"?  What do you mean?   There is a few items that recover life, but I dont want to put many, becouse that would be easier the game.

3)  You mean attack in up direction too?  Yes, I planned that so, but it would be a little more complicated the code.    I will do a "sit down" attack, but not a "down" direction attack.      I dont want to complicate to many the code. 

This is not a nsfw game, so, I dont understand why that age restriction XD

Remember:  this is not a game like Hollow Knight,  Celeste, Blasphemous (even that it so easy),  Guacamelee, ... This is a game like Ninja Gaiden.

Thanks for play!   

No problem. The up attack will be quite helpful once it comes around. I can say that I suspected that I'm just not good enough yet. The Green Tripod seemed like a boss, but I'll learn more later. This will be a fun game, though. Keep at it. If you decide to go NSFW it wouldn't bother me, but it's quite fun as is. Just don't make it "BattleToads" or "NES Ninja Turtles" difficult.

If the game is not dificult, then there is no point to do it has Ninja Gaiden.    By the way, the game is not nsfw, and I dont have intention to do it of that genre.    But forget all the project.   I dont receive any help when I ask for a small financing for start the development.   The alpha version is dead, so, keep looking another game. 

And dont tell me "you should share here", "you should open a campaing founding in this place".   I have 10 years on this.  Im done with this.