I´ve updated to 1.3a now and I have a couple of bugs/issues that were not present in 1.2. They may be related to my implementation but they showed up in 1.3 and reverting to 1.2 fixes them. With the exception of adding to the complex shader I have not tweaked any of the addon files.
1 - When flipping the model, by setting the flip_model var to true, the bone attachments get rotated along the x axis 90 degrees making the objects point towards the camera. It looks good again flipped back. Apparent in the editor. It also breaks the billboarding of the bone attachement, moving the camera around the bone attachment stays in the same 3d position rather than following the model around as the camera moves.
2 - Polygons that are supposed to be hidden are visible during play, I cannot replicate this in the editor. I am 'dressing' up my models like literal paperdolls with several layers of pylogons and I set unused pylogons to not be visible.
It works as intended when they are intended to be visible, but turning visibility off seems to not be respected, or rather, the initial state of visibility seems to not be respected. Whether set by code running in ready setting them to the correct values or turning off the visibility through the inspector beforehand. The issue only seems to happen upon loading and initializing the paperskeleton. Later when changes happen during play, updating the visibility still seems to work.
Thanks in advance for any help or insight you may provide.