That's great to hear, albeit with slightly humorous timing, considering that I just released version 1.3 haha.
There's actually a bit of a significant oversight with my implementation of material caching in 1.2 (realized that it cause would multiple instances of the same PaperSkeleton scene to share the same material, making things like independent texture changes between them impossible), of which I completely rolled back in 1.3, so I recommend upgrading to that whenever you can.