Very nice level design, I really enjoyed finding the hidden items and the bombs felt very satisfying. I'm not sure which game specifically it reminds me of from my childhood but there is one. The maze was split into areas of just the right size, I feel the automap appeared just at the right time, and the introduction the final boss received was very good. I found that fight a bit rough, he took way too many bombs, but otherwise I really enjoyed this game a lot.
Viewing post in Dungeon of Dreams II jam comments
Thank you for playing! I'm glad you liked it!
The boss fight is hard to balance correctly, but I have really tried. The boss needs 50 bombs to kill yes, but I figured since this is the only combat in the game it's all concentrated into this fight. My hope was that players would find the fight hard initially, but as they figured out the boss moves and the bomb mechanics it would turn into a fairly easy task.
The game has been updated with a leaderboard for the post jam release and having the boss any easier would really kill any replayability.
I added the information for the game page that you can place multiple bombs which I hope will help.