this was just utterly visually stunning, and i knew that right from the start when you posted the background wip! the way ren’py has been distilled down to only what is necessary was an amazing touch, but the way it’s set up as one line for the creature and one line for the speaker – perfectly mimicking the slow, steady pace of a conversation where you must stop and listen. aesthetics wise, this game is phenomenal and i love how the writing complements it! i saw it as being about a toxic friend with whom you must now decide how you’ll define the way you see them; of course, i’m drawing very strongly on personal experience, but i love how there’s almost a sense of pity for you from this creature if you get that ending. that’s how bad it is.
i could keep gushing about how well these visuals play along with the interpretive, flowing and faltering dialogue and back and forth, but words can never really do the experience i had playing justice. i consider everything about this perfectly packaged and wrapped up; a wholly polished piece which is incredible for the timeframe it was produced in (hope you’re on the path to recovering as well!)