What will very likely happen before 1.0 is the addition of depth of field also as lens effect.
I've been looking at some examples of crt shaders so it's definitely also in the cards.
Regarding the level editor thing. I've been slowly building a tool on the side that might act as a universal level editor for Baby 3D projects with the possibility of evolving into its own standalone (but rather basic in terms of features) thing.
Don't expect to see anything tangible of this project soon though.