1st time played on older version, quit soon after start, didnt grab me.
returned think v0.4 then quit at the tedious minigames on ship repair.
later tried the v0.6 version and nearly quit at the ship battle and cave exploration maze that can go on long but pushed through.
Start of game is a slow slog then suddenly current midgame the tempo increases way too fast with near 4new character introductions but very limited gameplay or interaction around them as if they dont matter at all or dont even need to be there, (I'd give examples however that would spoil story), but considering how much effort it was to get the crew to accept the first person, suddenly many join crew without their approval, some even getting a private or shared room right away, feels off.
Some choices also stopped mattering example the only two options of 1-rescue or 2-not result in rescue anyway therefore unneeded.
Story has some really wow good moments from the middle onward but I fear the casual player might not play past the start to ever see that.
Suggestion.
Perhaps the ship repair minigames can change to raiding towns or ships allowing player some free-form openworld gameplay here and there between story segments. This can also replace cheats to gain coin or relations. Its a game on pirates after all, not about being a shipbuilding shipwright servicing ships (that can be a separate game on its own).
Hi! As for the mini games, for those who don't like them, we have added in the options the possibility to hide them (auto playthrough) and enjoy only the straight story.
About new team members - we don't really agree. They didn't become part of the crew, they are just on the ship. We added them because it was necessary to create just what you are talking about - to create an inconvenience, so that the team doesn't understand why this is all, so that Fabian would be uncomfortable. And just when you have to deal with them, Fabian has other things to deal with.
The choice thing, I assume you're referring to the Dolores moment. In fact, the choice is necessary here not to change the plot and Dolores, for example, died. Here your decision affects whether you get the right points for Dolores to react accordingly later. If you don't save her, you won't be able to continue with her.
About mini games like raids or boarding - interesting. We'll think about that if we have enough resources near the end of the game. Thanks for playing!
hell yeah, what a chad move! Very unexpected. Rare W! I wish every H-game developer did this. It's cool, like, you wanna add something extra in there, and make it feel more like a game, than just fap material. I respect that. But it's also absolutely insufferable type of gameplay for me personally. Respectfully.
I'm for sure playing this because of that. I love story and sex (: And that's really all I need in a game like this. To me, everything else should be optional, imho.