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im not a big stardew person but i'm giving this a shot

the plants for colors is cute as hell

its a bit hard to tell pickable plants from not pickable plants

theres a sign here i would like to be able to actually inspect it and get info

not a fan of inventory opening every time i pick up a plant

the water sfx hurts my ears there's like a high pitched ringing i am muting the game ow but the soundtrack was nice 

oh there's sfx options thank god

oh they don't work for ambient sounds ok muting game again sry 

damn these gates to the village are soooo tiny wtf 

im at a transition and there's a scene change or load or whatever and its really janky be careful with these, the ones that lead into narrow halls are fine but this one is a giant open path and its weird

im about 10/15 minutes in and im starting to notice just how fast i move like damn this guy can zoom

ok now i know why there's a giant field and its pretty aimless, i sometimes find a patch of sand or a stretch of stone and expect it to lead somewhere but it just doesnt, it keeps going, really big idk if im digging it 

my bag is full now i have to figure out how to go back

ok after walking back for 3minutes i threw some stuff in a cauldron and got some potions, cool 

finished a quest for the rat poison lady and that's about all im gonna give it, sorry i imagine the digging and farming and stuff is good too but its not a game for my tastes, despite having a decent level of quality

i haven't played stardrew valley but i imagine this is how it would feel

pretty impressed that its all made in godot too, cool stuff just work on the scale and level design a bit imo

Wow, that is a lot of very good points, thank you very much!