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MetroCity (Graphic Adventure) needs donations for finance us

A topic by Snakey33 created Apr 20, 2025 Views: 646 Replies: 18
Viewing posts 1 to 20
(3 edits)

Hello people, we working in a new Graphic Adventure called METROCITY

We need people support with donations for get someclass of cash budget for pay graphicians and all related to financiate it in some way.

so if you feel inclined and want help us this is our PAYPAL https://www.paypal.me/Alpinador

Please help us cos we dont have much money and we have illusion with this project and we can do a good job with it

currently we are 4 people in the team JOE & Lasther Tako (graphicians) Jacobo (Musician) and myself as main coder of the EXE app

this could be an amazing game so any quantity you want donate is well received and enployed in my team salaries.


Also if you have curiosity of how we doing in real time meetings you can visit us at our Discord:

https://discord.gg/Smh882q8Sy


https://gyazo.com/3477efabb52a0e0cc824fa5a5e2f6fa3

MetroCity – Year 2050

Year 2050.

Corporations no longer just sell products… they sell air, water, and even memories.

They rule with an iron fist hidden behind silk gloves, using advanced technology, propaganda

and an army of drones as guard dogs.

Governments fell decades ago, replaced by corporate councils that determine what is seen, what is thought, and what is dreamed.

Natural resources are scarce and extremely valuable. Pure oxygen is sold in bottles like champagne.

Drinking water is trafficked in sealed containers with tracking chips. Only the rich know the true taste of coffee.

The Internet and fiber optic television are digital opium. Thousands of channels, millions of stimuli per second.

Holograms, virtual death contests, interplanetary soap operas. All to keep the population distracted and docile.

Because in MetroCity, overthinking is dangerous.

Cities are no longer called cities. They're now called "Anthills."

Urban golems of steel, permacrete and kflex that rise like grey mountains towards starless skies.

Each building is a hive, each apartment a cell. The citizens live piled up, one on top of the other,

breathing the same recycled air, eating the same synthetic porridge, and dreaming the same digital lies.

Ajopocho Street

In the midst of this chaos, in the slum number 47 of Sector 12, there is a small street known by its name

As ridiculous as it is forgotten: "Ajopocho". There, between spare parts stores and synthetic kebab stands,

There is the most famous workshop in the automotive underworld: Fat Bob's Garage.

Fat Bob is a legend. A classic mechanic, with more grease on his hands than on his lug nuts.

At 62, his belly rivals the energy stores of an air taxi.

She refuses to admit that her addiction to processed pastries and chocolate donuts has influenced her physique…

but your "DonuBoost" can is always within reach.

Despite his appearance and bad temper, Bob is a professional respected even by law enforcement.

Police patrol cars, air taxis from the upper-class neighborhoods, and even the occasional smuggler's ship.

They come to his garage looking for his magic hands. His specialty: the anti-gravity system, a delicate and expensive technology

that he can repair with his eyes closed and a screwdriver in his mouth.

Vin "Snoring" Diesel

Working alongside him is his protégé: Vin "Snoring" Diesel, a strong, quiet young man with a huge heart.

Vin was found by Bob when he was just a starving kid rummaging through a junk bin in the back alleys of Chiba.

Since then, he has been like a son to him.

Vin has learned the Fat Man's trade with passion and discipline. He can now disassemble an ion engine in less than an hour and calibrate it.

levitation emitters with pinpoint accuracy. But Vin has one weakness: he suffers from a mild psycho-speaking disorder,

that is activated when he is nervous… and there is nothing that makes him more nervous than a beautiful woman. On those occasions, he cannot articulate

word and turns into a panting statue that only says: "Ñggh...".

Bob teases him constantly, of course, but deep down he dreams of Vin finding a girl who will see past his stuttering.

The Adventure Begins

Everything seems to follow its daily routine in the workshop... until one day, a hooded stranger arrives with a wrecked air taxi.

and a mysterious briefcase. He doesn't give his name. He just says:

"Fix this… and don't ask any questions."

What seems like just another job for Bob and Vin… is just the spark of something much bigger. A web of corporate conspiracies,

an AI hidden beneath the foundations of MetroCity and a forbidden truth that could bring the entire system crashing down.

And as always, it all starts… with a loose nut.

we working in another character, Kate Middeltown, the bounty-hunter, is the platonic love of Vin when he knows her in the game and will try conquest her heart at any price...... 


(1 edit)

example of the game interface (on construction) with Vin & Kate

MetroCity — Extended Plot

Year 2050. The world no longer belongs to governments, but to megacorporations. Wars are no longer fought with tanks, but with patents. Cities have become vertical concrete hives, "anthills" where humanity crowds together amid neon lights, drones, and the illusory promise of uninterrupted entertainment.

Natural resources are as scarce as privacy. Bottled water is sold like champagne, and electricity depends on the mood of the dominant provider, ElectroZen Corp. The information network, called Infomalla, entertains, monitors, and anesthetizes. Between series, reality shows, and organ purchases online, most don't notice they are no longer citizens... but customers.

🎭 Characters

Fat Bob, an old mechanic and the life and soul of Ajopocho Street, is no rebel, but he's no conformist either. His belly rivals his technical knowledge in size. Although everyone knows him for his undeniable love of industrial doughnuts, he insists it's for "caloric efficiency." His workshop, filled with flying contraptions, is the last human bastion in a city that has forgotten to smell burnt oil.

Vin “Snoring” Diesel, his young apprentice, is more heart than brains (though Bob takes it upon himself to teach him both). An orphan plucked from the back alleys of Chiba Sub-Sector 4, Vin has a natural talent with his hands… but an emotional awkwardness that prevents him from speaking in front of a woman. Literally. He suffers from a rare psycho-speaking disorder that blocks his speech when he feels attracted to her.

📜 Starting point of the adventure

One morning, the workshop receives an unexpected visitor: a broken-down air taxi, without a pilot or identification, with a mysterious black box sealed with the logo of OmniCore, the most powerful corporation on the planet.

Bob and Vin, between laughter and repairs, find themselves drawn into a web of espionage, sabotage, and secrets that could change the fate of the city. Inside, the box contains encrypted data about a classified project: “HABITAT X,” an orbital megacity still under construction, destined to house the “select” while the Earth collapses.

🔎 Themes and Tones

Social satire: megacorporations, life as a client, mass surveillance.

Black and absurd humor: ironic dialogues, surreal situations.

Retro-cyberpunk: dirty technology, green screens, chips and stale coffee.

Human touch: endearing characters, with flaws and a lot of soul.

we working hard on it, here the working place with a can of Coke (object inventory) for get

the character now walks and move along the floor


Moderator moved this topic to Devlogs
Moderator

(moved to the right category)

Thanks i was wondering if was in wrong area

Metrocity Alpha Test 27 April 2025

Joe is working in a new screen for the "Taller of Bob"


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New Background (avoid to lack of graphicians i have use freepik graphics)

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new screen very beautiful one:


I doing new improvements in code like the scalation of the stretchDraw system for when the characters "walk" into Z axis for make it smaller conforming they dive in depth (distance far) from the nearby point of view, it allow they move far from main screen zone making them smaller in size.

Also i prepared some new screens for interconnect them and move along different screens

New Banner Screen for MetroCity:


More Backgrounds and Screens

the inventory code is done, now it works with some objects you can "get" from scenario and it draw perfectly in the inventory slots, also you can "select" from inventory, now next is ellaborating some puzzles with combinations of some objects and using them in some screens etc

we still searching for donations and help on the budget for work hard on Metrocity

be a soul brave and help us:  Help with Some Donation

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Funny part where Vin meets Lord Vader